I'm assuming most of us who play Olympus daily know that the TPS is atrocious, and it makes the server unplayable at times. The constant block lag and rubber banding proves to be a toxic experience for most players and could be detrimental to the new players who have no clue what they're doing. It's clear that the mass amounts of grinders and hoppers is causing the TPS problem. The staff have done a great job in trying to fix issues like adding item stacking and alt limit to prevent the amount of grinders. However, I have some ideas that might eliminate the problem altogether but these require to be implemented at a reset. It'll be too detrimental to break the economy as of now, so maybe this post will be useful when a reset occurs:
Plant-Based Economy:
People have cacti farms on the server, but everyone knows they aren't worth the painful process to make it. Cacti farms are proven to not affect the TPS at all and are barely laggy and able to be automated. The automation is the crucial part as to why people love to use grinders. No one wants to walk around destroying melons or wheat and having to replant them, but this may need to be the alternative to prevent lag. Cacti farms, sugar cane farms, wheat farms, etc could be tested to see if it'll be better than using spawners. This could prove to make a use for McMMO, and have mining be useful past mining 75, and the herbalism skill could be used to make farming great and beneficial.
Changing Spawners Altogether:
If we want to limit the mass amounts of gridners altogether, the price of spawners should be raised, along with redstone. pistons, hoppers, etc. Pig spawners cost $3 million at the moment, maybe if we increase the price by 5 times or 10 times (yes, I know it sounds drastic) and in addition, make pork sell 5 or 10 times more as well. It'll make it much harder to get spawners and they'll become more valuable, and most importantly, cause the amount of grinders to decrease massively. Along with all its components that are needed to make a grinder like redstone and hoppers, if the prices increase on these grinders will simply become much harder to make and will require much more mining time. It will take a long time to make a grinder, but there will not be much loss as pork chop will sell for more and it'll prevent the mass creation of spawners and grinders by the people who manage to get wealthy and ahead of anyone else. There won't be a net loss, and it'll make grinders harder to make.
Establishing a Use for Free World:
I hope I am not the only one who finds free world absolutely useless, but it'll be a good idea to somehow implement the free world into the economy! Let's say mob drops like spider eyes, bones, zombie flesh, leather, etc are able to sell in the shop. As well, mushrooms and certain kinds of wood like dark spruce or birch wood sells for a lot more in the shop as well. This'll influence people to grind out the free world and look for resources that are hard to find. Much more examples are blaze rods, quartz, nether eyes, and etc. This could be implemented with the plant based economy to make the free world useful and to drive the economy of the server, rather than having everyone depend on spawners and having very limited use of the free world.
These are some very basic, terrible changes, but I think some have good ideas and intentions and these seem like a good baseline for ideas. If you guys have any critiques or ideas, post them! I hope to solve the TPS issue as it is absolutely unplayable sometimes and I would love Olympus to be a smooth experience for everyone.
Plant-Based Economy:
People have cacti farms on the server, but everyone knows they aren't worth the painful process to make it. Cacti farms are proven to not affect the TPS at all and are barely laggy and able to be automated. The automation is the crucial part as to why people love to use grinders. No one wants to walk around destroying melons or wheat and having to replant them, but this may need to be the alternative to prevent lag. Cacti farms, sugar cane farms, wheat farms, etc could be tested to see if it'll be better than using spawners. This could prove to make a use for McMMO, and have mining be useful past mining 75, and the herbalism skill could be used to make farming great and beneficial.
Changing Spawners Altogether:
If we want to limit the mass amounts of gridners altogether, the price of spawners should be raised, along with redstone. pistons, hoppers, etc. Pig spawners cost $3 million at the moment, maybe if we increase the price by 5 times or 10 times (yes, I know it sounds drastic) and in addition, make pork sell 5 or 10 times more as well. It'll make it much harder to get spawners and they'll become more valuable, and most importantly, cause the amount of grinders to decrease massively. Along with all its components that are needed to make a grinder like redstone and hoppers, if the prices increase on these grinders will simply become much harder to make and will require much more mining time. It will take a long time to make a grinder, but there will not be much loss as pork chop will sell for more and it'll prevent the mass creation of spawners and grinders by the people who manage to get wealthy and ahead of anyone else. There won't be a net loss, and it'll make grinders harder to make.
Establishing a Use for Free World:
I hope I am not the only one who finds free world absolutely useless, but it'll be a good idea to somehow implement the free world into the economy! Let's say mob drops like spider eyes, bones, zombie flesh, leather, etc are able to sell in the shop. As well, mushrooms and certain kinds of wood like dark spruce or birch wood sells for a lot more in the shop as well. This'll influence people to grind out the free world and look for resources that are hard to find. Much more examples are blaze rods, quartz, nether eyes, and etc. This could be implemented with the plant based economy to make the free world useful and to drive the economy of the server, rather than having everyone depend on spawners and having very limited use of the free world.
These are some very basic, terrible changes, but I think some have good ideas and intentions and these seem like a good baseline for ideas. If you guys have any critiques or ideas, post them! I hope to solve the TPS issue as it is absolutely unplayable sometimes and I would love Olympus to be a smooth experience for everyone.